Justin L.
  • Member for 11 years, 6 months
  • Last seen more than 1 year ago
Same game logic on two separate graphic libraries
Accepted answer
8 votes

I think that all (?) you would need would be a layer of abstraction wrapping your graphics library; you would need a new one for each library you would be using, and each one would need to have the ...

View answer
How does Flow Field pathfinding work?
8 votes

The official specs of the pathfinding algorithm in Supreme Commander 2 refer to the Crowd Continuum Study at University of Washington. There are several papers and demonstrations at that link.

View answer
Changing orientation by applying torques
Accepted answer
4 votes

This can be handled like the similar case for linear acceleration. First fact to note: Because the ship starts off with an angular velocity of zero, an you want it to end up with an angular velocity ...

View answer
In what instances would you want to use path-finding algorithms other than A*?
3 votes

What you are really listing are, rather, graph search algorithms, which are a part of Graph Theory. A* happens to be one which is optimized for "pathfinding" applications. Why bother? Those ...

View answer
Why is it so expensive to develop an MMO?
3 votes

If you're going to independently develop an MMO, you will likely be using pre-existing libraries and API's and engines instead of creating your own from scratch, which is what takes a good deal of ...

View answer
How to become a Game Artist?
0 votes

The different topics are basically different styles of art. Every game will demand its own style, so your best bet is to look into all of them. However, some common threads will pervade amongst ...

View answer