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Turms
  • Member for 5 years, 6 months
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4 votes

Efficient collision detection of sphere with wall

3 votes

How to calculate the stopping distance of a wheel collider?

3 votes
Accepted

How do I make planet move slower the further away they are?

3 votes

Going from a solo game project to a team project, how should I organize the new team and potential revenues?

3 votes
Accepted

Why is the equation \$S = ut + \frac 1 2 a t^2\$ not used directly to calculate final position of an object?

2 votes
Accepted

Having some trouble with my frustum checking code

1 vote

How can I fine-tune my movement values in a 2D block-based platformer?

1 vote

Collision Detection and Bounding Box Creation

1 vote

User Leveling System

1 vote

How can I build an array of coordinates of a truncated icosahedron's faces?

1 vote

How to compute the moves amount in a match-3 game?

1 vote

Non-Uniform Random Placement of Sprites

0 votes

What is the correct way to get the starting point of a Box2D body?

0 votes

Accelerometer problems

-1 votes

Why is my RigidBody2D not moving in Unity?