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JBeurer
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6 Questions

Score Activity Newest Views
9 votes
3 answers
4k views

Deferred shading - how to combine multiple lights?

  • opengl
  • shaders
  • glsl
  • deferred-rendering
asked Mar 12, 2012 at 22:54
6 votes
1 answer
2k views

Can I use the default depth buffer when drawing to FBO?

  • opengl
  • shaders
  • glsl
  • depth-buffer
asked Mar 14, 2012 at 1:17
2 votes
1 answer
866 views

How to combine dynamic asset reload and texture atlases? (rectangle packing with removal)

  • algorithm
  • texture-atlas
  • hot-reload
asked Jan 14, 2016 at 21:58
2 votes
1 answer
2k views

How to handle collision detection & response in voxel engine with slopes?

  • collision-detection
  • collision-resolution
  • voxels
asked Oct 6, 2016 at 4:06
1 vote
0 answers
539 views

How to do Decal Clipping with OpenGL using Depth Buffer comparison?

  • opengl
  • 3d
  • depth-buffer
  • clipping
  • decal-system
asked Dec 30, 2016 at 20:12
1 vote
1 answer
473 views

Does texture splatting always sample 4 x N textures per fragment (regardless of the weights)?

  • shaders
  • textures
  • fragment-shader
  • gpu
asked Jul 12, 2018 at 14:00
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