JBeurer's user avatar
JBeurer's user avatar
JBeurer's user avatar
JBeurer
  • Member for 11 years, 1 month
  • Last seen this week
43 votes
8 answers
35k views

How do I create a weighted collection and then pick a random element from it?

  • 5,333
40 votes
6 answers
29k views

How can one implement hot-swappable C++ modules?

28 votes
4 answers
24k views

Simple noise generation

  • 1,152
50 votes
3 answers
10k views

How can I generate Worms-style terrain?

  • 1,152
13 votes
2 answers
10k views

Decal implementation

  • 3,524
48 votes
7 answers
5k views

When prototyping, how can I more easily explore game behaviour?

16 votes
3 answers
4k views

A simple map, four biomes, and how to distribute them

  • 181
9 votes
3 answers
4k views

Deferred shading - how to combine multiple lights?

  • 442
5 votes
2 answers
1k views

Know if you're fully utilizing the GPU

  • 1,943
1 vote
1 answer
416 views

Does texture splatting always sample 4 x N textures per fragment (regardless of the weights)?

  • 442
2 votes
1 answer
302 views

Opengl - Cascading Shadow Maps Implementation

  • 730
3 votes
1 answer
240 views

Design pattern for level editor modes?

  • 10.5k