JBeurer
  • Member for 10 years, 5 months
  • Last seen more than 1 year ago
8 answers
42 votes
30k views
24 bookmarks
How do I create a weighted collection and then pick a random element from it?
1 answers
1 votes
327 views
1 bookmarks
Does texture splatting always sample 4 x N textures per fragment (regardless of the weights)?
1 answers
2 votes
281 views
2 bookmarks
Opengl - Cascading Shadow Maps Implementation
2 answers
11 votes
9k views
7 bookmarks
Decal implementation
1 answers
3 votes
232 views
3 bookmarks
Design pattern for level editor modes?
2 answers
5 votes
1k views
1 bookmarks
Know if you're fully utilizing the GPU
6 answers
40 votes
28k views
24 bookmarks
How can one implement hot-swappable C++ modules?
7 answers
48 votes
5k views
27 bookmarks
When prototyping, how can I more easily explore game behaviour?
3 answers
9 votes
4k views
4 bookmarks
Deferred shading - how to combine multiple lights?
3 answers
16 votes
4k views
9 bookmarks
A simple map, four biomes, and how to distribute them
3 answers
50 votes
10k views
25 bookmarks
How can I generate Worms-style terrain?
4 answers
28 votes
23k views
17 bookmarks
Simple noise generation