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JBeurer
  • Member for 10 years, 10 months
  • Last seen more than 1 year ago
50 votes
3 answers
10k views

How can I generate Worms-style terrain?

  • 1,152
48 votes
7 answers
5k views

When prototyping, how can I more easily explore game behaviour?

43 votes
8 answers
33k views

How do I create a weighted collection and then pick a random element from it?

  • 5,231
40 votes
6 answers
29k views

How can one implement hot-swappable C++ modules?

28 votes
4 answers
24k views

Simple noise generation

  • 1,152
16 votes
3 answers
4k views

A simple map, four biomes, and how to distribute them

  • 181
12 votes
2 answers
9k views

Decal implementation

  • 3,514
9 votes
3 answers
4k views

Deferred shading - how to combine multiple lights?

  • 442
5 votes
2 answers
1k views

Know if you're fully utilizing the GPU

  • 1,943
3 votes
1 answer
238 views

Design pattern for level editor modes?

  • 10.5k
2 votes
1 answer
296 views

Opengl - Cascading Shadow Maps Implementation

  • 730
1 vote
1 answer
388 views

Does texture splatting always sample 4 x N textures per fragment (regardless of the weights)?

  • 442