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John McDonald's user avatar
John McDonald's user avatar
John McDonald's user avatar
John McDonald
  • Member for 13 years, 4 months
  • Last seen more than a week ago
23 votes
Accepted

Isometric Collision Detection

22 votes

How to prevent the "Too awesome to use" syndrome?

20 votes
Accepted

Secure login for a game that is open source

17 votes
Accepted

Quad Tree with a lot of Moving Objects

13 votes
Accepted

How can I assign entity IDs in a robust way in a network game?

13 votes
Accepted

Bounding boxes in octrees

13 votes
Accepted

Releasing a game without really having an officially registered company

12 votes
Accepted

How Do Shapes (Rectangles) Work in Quad Trees?

12 votes
Accepted

Network client-server message exchange and clock synchronization help

11 votes
Accepted

How forcefully should a single-player engine reject invalid data?

9 votes

Best solution for multiplayer realtime Android game

9 votes

Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?

9 votes

XNA C# How to draw fonts in different color

9 votes
Accepted

How to make a registration for my game?

8 votes
Accepted

What is the best way to implement dialogs in an xna game?

8 votes

Is there anything equivalent to Portal 2's linked_portal_door in any other engines?

8 votes
Accepted

center point of a text?

7 votes
Accepted

Drawing entities in an isometric engine

7 votes
Accepted

Why does my health bar disappear whenever my character takes damage?

7 votes
Accepted

Override close button

7 votes

Transition Player Position

6 votes
Accepted

SpriteSheet Animation with XNA

6 votes

Better to use fixed sprite size or variable sprite sizes in a sprite sheet?

6 votes

Where will my character stop?

6 votes

Stats on Screen Size for Flash Games

6 votes
Accepted

2D Particle Explosion

6 votes
Accepted

What are the drawbacks of this messaging system implementation?

6 votes

Is running cron jobs every minute a good practice for browser-based games?

5 votes
Accepted

Drawing background is very costly/slow

5 votes

I know that my super simple multiplayer setup is probably not a good idea, but why?