IanLarson
  • Member for 5 years, 2 months
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7 answers
20 votes
8k views
2 bookmarks
How can I detect the player being crushed in a 2D platformer?
1 answers
8 votes
263 views
2 bookmarks
How can I procedurally find a wall that separates two or more points on a grid-based map?
0 answers
4 votes
114 views
1 bookmarks
How can I divide tile-based space into largest the possible squares?
2 answers
3 votes
1k views
2 bookmarks
How can I apply steering behaviors to a car controlled with turning and acceleration?
0 answers
3 votes
49 views
How can I rig an object to animate from two different orientations?
2 answers
1 votes
137 views
Is there a way to set a shader define in Löve?
1 answers
0 votes
133 views
1 bookmarks
How can I write an additive mesh shader that splits the RGB channels while accounting for depth?
1 answers
0 votes
87 views
How can I maintain a contiguous area when generating a tilemap using Wave Function Collapse?
1 answers
0 votes
2k views
Why is my spherecast returning an incorrect hit on mesh collider?
1 answers
0 votes
83 views
How can I sort a list of integer pairs in sequence?
0 answers
0 votes
233 views
How can I get visually accurate collision normals with sphere collisions?