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Tudvari
  • Member for 5 years, 11 months
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12 votes
3 answers
4k views

Identifying assets in a game engine?

6 votes
3 answers
1k views

Is this a good way of separating graphics from game logic?

4 votes
4 answers
3k views

How to give depth to a top-down shooter?

3 votes
0 answers
616 views

How to store Lua script's inner state?

3 votes
1 answer
222 views

Object made of cubes looks different based on the distance in Unity3D?

3 votes
1 answer
162 views

Unity CharacterController steps on colliders with 0 Step Offset

2 votes
1 answer
219 views

Water shader in Unity3D not working on some Linux distributions/some Mac OS?

2 votes
1 answer
106 views

Unity shader to turn top-down view of scene into a stylized "minimap" view?

2 votes
1 answer
2k views

How to change the time dilation using C++ in Unreal Engine?

2 votes
1 answer
739 views

On changing a voxel, don't recombine everything again, only modify the changed parts?

2 votes
1 answer
1k views

How to make the background tilemap in Unity3D have a "far away fog effect" filter in a sidescroller game?

2 votes
2 answers
984 views

How to manage different shaders dynamically?

2 votes
2 answers
3k views

Animating 2d character which can wear items?

2 votes
1 answer
591 views

How hard is it to edit an xml based database in a Unity3D game?

1 vote
1 answer
161 views

Communication between the SubSystems and the GameObject components?

1 vote
4 answers
1k views

How can I "smoothen" my path-finding on a map with big tiles?

1 vote
1 answer
626 views

Should I create a Lua wrapper classes for my C++ classes, or should I bind them directly?

1 vote
0 answers
319 views

How to make effective permament rubble in a voxel game made in Unity3D?

1 vote
1 answer
171 views

Lighting in Unreal is not fluid, lighting changes drastically at object "borders"?

1 vote
0 answers
102 views

Connecting varying tilemap layouts at possible connection points?

1 vote
1 answer
365 views

Unity3D Raycasting in Start behaves uncorrectly, but works correctly in Update?

1 vote
0 answers
716 views

SourceTree doesn't show the differences in Unity scene files?

1 vote
0 answers
334 views

Throwing away inner faces of cubes of a transparent voxel structure in Unity3D?

1 vote
1 answer
578 views

Saving and loading a GameObject's full state easily in Unity3D?

1 vote
3 answers
5k views

ScriptableObjects lose references/stored objects upon build/restarting the Unity Editor?

1 vote
1 answer
127 views

How to seamlessly handle multiple procedural 2D levels in Unity3D?

1 vote
2 answers
72 views

Even tiles wide pathfinding on square based tilemaps?

1 vote
1 answer
636 views

Finding a path with minimal number of turns on a grid?

1 vote
2 answers
327 views

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

1 vote
0 answers
99 views

Destroying a networked projectile and creating a client side visual for all clients in Unity?