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Tudvari
  • Member for 7 years, 3 months
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12 votes
3 answers
4k views

Identifying assets in a game engine?

6 votes
3 answers
1k views

Is this a good way of separating graphics from game logic?

4 votes
4 answers
4k views

How to give depth to a top-down shooter?

3 votes
0 answers
721 views

How to store Lua script's inner state?

3 votes
1 answer
261 views

Object made of cubes looks different based on the distance in Unity3D?

3 votes
1 answer
878 views

Unity CharacterController steps on colliders with 0 Step Offset

2 votes
1 answer
367 views

Unity shader to turn top-down view of scene into a stylized "minimap" view?

2 votes
3 answers
480 views

Online Leaderboards: reducing cheaters without authoritative server verifying every move

2 votes
1 answer
3k views

How to change the time dilation using C++ in Unreal Engine?

2 votes
1 answer
883 views

On changing a voxel, don't recombine everything again, only modify the changed parts?

2 votes
1 answer
1k views

How to make the background tilemap in Unity3D have a "far away fog effect" filter in a sidescroller game?

2 votes
2 answers
1k views

How to manage different shaders dynamically?

2 votes
2 answers
3k views

Animating 2d character which can wear items?

2 votes
1 answer
604 views

How hard is it to edit an xml based database in a Unity3D game?

2 votes
1 answer
315 views

Water shader in Unity3D not working on some Linux distributions/some Mac OS?

1 vote
1 answer
1k views

Unity generates bad mipmap, making voxel terrains look bad

1 vote
0 answers
2k views

Orientation changed event in Unity3D?

1 vote
1 answer
73 views

Tracking how many people play my Unity game in which language?

1 vote
0 answers
116 views

Unity Analytics: I see custom events in funnels, but not in the Event Manager?

1 vote
0 answers
147 views

How to implement GIF insertion in Unity? "XYZ App doesn't support image insertion here"

1 vote
1 answer
166 views

How do mobile games implement time gates unhackably? Is it possible in offline games?

1 vote
1 answer
372 views

Efficiently rendering lots of the same mesh in Unity3D, but with different colors?

1 vote
1 answer
699 views

Saving and loading a GameObject's full state easily in Unity3D?

1 vote
3 answers
7k views

ScriptableObjects lose references/stored objects upon build/restarting the Unity Editor?

1 vote
1 answer
161 views

How to seamlessly handle multiple procedural 2D levels in Unity3D?

1 vote
2 answers
93 views

Even tiles wide pathfinding on square based tilemaps?

1 vote
1 answer
887 views

Finding a path with minimal number of turns on a grid?

1 vote
2 answers
386 views

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

1 vote
0 answers
157 views

Destroying a networked projectile and creating a client side visual for all clients in Unity?

1 vote
5 answers
7k views

Visual Studio Code can't see Unity API?