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William Mariager

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Top tag

c#

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3,000 Rep.
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8 posts edited
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10 Bookmarks

Votes Activity Newest Views Added
156
votes
8
answers
51k
views

Why are MVC & TDD not employed more in game architecture? [closed]

architecture design-patterns project-management
Nov 17 '14 at 22:59 Community♦ 1
96
votes
7
answers
5k
views

How to deal with (bad?) player suggestions

game-design community-management
Feb 24 '16 at 1:24 helena4 428
59
votes
10
answers
84k
views

most efficient AABB vs Ray collision algorithms

collision-detection aabb
Jan 19 '20 at 16:27 Razakhel 103
55
votes
3
answers
51k
views

How are voxel terrain engines made?

procedural-generation terrain-rendering voxels csg
Nov 12 '14 at 6:44 user1100006 14
51
votes
6
answers
19k
views

How can I promote my game? [closed]

marketing
Oct 20 '14 at 15:50 Community♦ 1
49
votes
7
answers
5k
views

When prototyping, how can I more easily explore game behaviour?

c++ game-design prototyping
Oct 15 '18 at 17:20 Don Kirkby 141
24
votes
6
answers
4k
views

Are hidden stats a good idea? [closed]

game-design
Sep 15 '14 at 15:44 Kevin Krumwiede 173
11
votes
1
answer
8k
views

Simulating Game Apples - Can't get it to work [closed]

c++
Aug 9 '12 at 0:50 Community♦ 1
7
votes
5
answers
6k
views

How to lead a moving target from a moving shooter

c++ ai physics aiming
Mar 7 '14 at 23:48 Community♦ 1
6
votes
1
answer
932
views

rotating an object from sourceAngle to destAngle, both 0-359, clockwise or counter clockwise?

mathematics geometry logic
Oct 27 '19 at 19:41 user133459 1
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