Matt Jensen
  • Member for 10 years, 4 months
  • Last seen more than 9 years ago
  • Bellevue, WA
1 answers
14 votes
652 views
Is there a turn-based game service (like GKTurnBasedMatch on iOS) for desktops?
3 votes

Not really, I think you would want to program all the networking stuff yourself, I would make turn based stuff like so: Server::ProcessNetwork(ClientID p_ID, EOPCODE p_In){ switch(p_In) { ...

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4 answers
7 votes
2k views
Decent Shader editor for Visual Studio
3 votes

The easiest way to get syntax highlighting/editing assistance is to: Open Up RegEdit.exe Goto "HKEY_CURRENT_USER/Software/Microsoft/VisualStudio/10.0_Config/Languages/File Extensions/" Open up the ...

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4 answers
7 votes
544 views
I made a game in XNA - how can I share it with my friends?
3 votes

Neither of those will work for Xbox 360 version of it, you have to upload it to creators club to share it or distribute the built XNA package.

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4 answers
7 votes
1k views
How can I improve this enemy database implementation?
3 votes

Here is another way to look at it, create a data structure fill it with your monster values then save the data struct to a binary file and put that in a pak file like: ork_footsoldier.npcdat ...

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5 answers
19 votes
32k views
How does one obtain an official Nintendo development SDK?
2 votes

$2,000 to $10,000 is the range given by Nintendo. From Nintendo of America: Development Kits: Approximate development costs range from $2,000 to $10,000, depending on the size of your team. ...

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2 answers
8 votes
7k views
What model file formats are supported in XNA?
2 votes

By default DirectX can parse ".x", ".sdkmesh", and ".obj" but of course you can write your own parser for any model format or find one online.

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5 answers
10 votes
2k views
How can I simulate shattering glass?
2 votes

If you download the Bullet Physics Library it has a sample that includes shattering glass, and you would need something like bullet in any game with shattering glass. Edit: Bullet would be a great ...

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3 answers
11 votes
3k views
Does Apple currently accept iPhone apps with embedded Lua?
2 votes

Apple allows any scripting language, there is a catch, it must be packaged in the app or app addons that go through apple, it cannot be downloaded of an external server and the user cannot edit it.

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3 answers
1 votes
1k views
DirectX -- Best version to develop for?
1 votes

The goal is to make your games look great on the lowest (common) target, which is often the average consumer, I would make your development aim at making your game look great on Direct X 9, and then ...

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1 answers
1 votes
529 views
OpenXDK Questions
Accepted answer
1 votes

The project itself is very outdated, it lacks many many many components that are in the actual XDK, aside from that fact, its for the original Xbox.. In my opinion just stay away from it, you're much ...

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2 answers
0 votes
1k views
How do I create the playing field for my game?
1 votes

What you are really asking is how to build an entire game with this mechanic. Although this isn't really a full tutorial here is something to get you started.. Learn a programming language that ...

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3 answers
2 votes
3k views
Can one develop an application with Bluetooth support on iOS using Flash Builder 4.5?
0 votes

Not with Flash Builder, I strongly recommend learning Objective C it gives you many features and advantages such as the gamekit multiplayer tools, I recommend a visit to the apple iOS developer site (...

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8 answers
-2 votes
14k views
Best open-source 3D game engine for a first person shooting game?
-1 votes

Ogre or Irrlicht 3D are good for C/C++ game programmers.

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5 answers
7 votes
12k views
Is there a cross-platform special directory I can use for game save files?
-4 votes

I think the best out of all places to place game data would be your game's installation folder, IE: %Install%/Saves/ Where %install% would be something like C:\programfiles\yourgame\ or ~/apps/...

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