Brian H.
  • Member for 5 years, 5 months
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  • Spain
How do games programmatically manipulate 3d models?
7 votes

Animatable 3D models come with a skeleton (either the modeller or animator does this step of modelling, since it's in a bit of no man's land). The skeleton is made of bones, relatively positioned ...

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What is a cheap (better free) way to make multiplayer in a shooter?
Accepted answer
4 votes

You could make the dedicated server software an executable and distribute it with the game, probably have a host&play option in the game itself which would launch this server in the background and ...

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Could stealth and chase mechanics suit well for an exploration / branching paths game?
2 votes

I find the first two "problems" not really to be big issues, in fact i think they can be positive experiences. I'll explain myself: Firstly, the player will be forced to escape once a pursuit ...

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How to resolve collision when both of the intersecting bodies were moving?
1 votes

Not completely sure if this answer is 100% correct, but i can't comment yet :/ First a question, is it completely necesary to have objects get inside another object and then pushing it out? What i ...

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Are AAA games still made with programming languages?
1 votes

Yes, visual editors in engines only get you so far. For example in unreal engine you can and most likely will be adding pure code files to the project for the very specifics of your game, while using ...

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Ledge climb animation and movement (2d platformer)
1 votes

i believe you need more design choices here before you can make a proper decission, specifically, what can happen to the character while he is hanging/climbing? since you said the game is physics ...

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Syncing Sprites themselves over a Network
Accepted answer
0 votes

It seems like you should not be changing the sprite straight away, instead, change some variable that would represent the avatar, and sync that variable over, then it's a matter of making sure that ...

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LAN multiplayer game for desktop and Android in Unity 3D
0 votes

if you have working online that's either p2p or has server running on the host's machine (minecraft, terraria, etc..) you already have working LAN, the only difference is the IP would be a local IP ...

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What is the difference between Non-Player Characters and Enemy Characters?
0 votes

adding to Josh's answer, you could do somtething similar to how Dark Souls 1 deals with enemies and allies, the game basically has three teams for the entirety of NPCs: ally: this is the player's ...

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Unity2D Multiplayer - Spawning player at user's end
0 votes

Shouldn't both players be treated like "clients"? Even if one of the players is the host, the server should still be separated from the host's client, so the server would assign spawn points based on ...

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