Frédérick Imbeault
  • Member for 11 years, 6 months
  • Last seen more than 7 years ago
Must read game development books
26 votes

Mathematics and Physics for Programmers I see no one talked about this one, wich I think is a must-must for any game programmers. A lot of good stuff about mathematics used in video games like ...

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Must read game development books
10 votes

The Pragmatic Programmer : Journeyman to Master If I'm putting together a project, it's the authors of this book that I want. . . . And failing that I'd settle for people who've read their book." -- ...

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Building a Plattformer - How to determine if a player is allowed to jump?
8 votes

You surely should implement some kind of surface type. Think of it, how will you manage if you can climb up a ladder if you can't know if your character just collided a wall or a ladder? You could ...

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When should vector/list be used?
5 votes

Your choice should reflect your needs. All the elements of the vectors are continous in memory and lists has pointers to next / previous elements so they each have their advantage / disavantages : ...

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Must read game development books
3 votes

Design Patterns : Elements of Reusable Object-Oriented Software A must have reference book written by the GOF who are highly know in the litterature of programming. Begins with a quik presentation of ...

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Must read game development books
2 votes

Refactoring : Improving the Design of Existing Code I think this book is the logic one to read when you finish Clean Code (See other answer). It teach you how to deal with bad design of code and ...

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How to Divide Responsibilities Between a Two-Man Group?
2 votes

Personally, I think you NEED a server for managing files, assets, versions, etc. Yet for a 2-man project, SVN can be tricky to learn when you never used it (for making merges for exemple), but still ...

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What are some good learning resources for OpenGL?
2 votes

Well no one talked about the OpenGL Programming Guide, I don't have this particular edition but older ones was pretty good.

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Must read game development books
1 votes

Clean Code A nice book that teach you how to write code that can be easily understood, a must-read that taught me much more than I though at first. Talks about meaningful names, comments, functions, ...

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What scripting language would you recommend for a C++ game project?
1 votes

Here are links to luabind and tolua, wrappers for lua / c++ http://luabind.sourceforge.net/ http://www.tecgraf.puc-rio.br/~celes/tolua/

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Commercial 2D game engines?
1 votes

Well it depends on what are your needs. I dont know about DarkBasic and Blitz Basic but for Torque2D, depending on your experience you will encounter some "weird" situations because TorqueScript is ...

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Skybox Development Help
0 votes

If you are a programmer talking about skyboxes, I assume you have some knowledge of the 3D engine / librairy / tool you are using. If not, you should ask questions about this engine / librairy / tool ...

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