Ducktor
  • Member for 5 years, 6 months
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3 answers
93 votes
15k views
20 bookmarks
How can I clean up excessive player-created rubble?
1 answers
5 votes
707 views
Optimizing data structure for my text adventure?
1 answers
3 votes
366 views
Making my characters modular
1 answers
2 votes
484 views
Optimizing 3D tile-based geometry
1 answers
1 votes
112 views
Calculating bounds of a "dirty rectangle"
0 answers
1 votes
823 views
Optimizing falling sand simulation
1 answers
1 votes
447 views
Event manager/system for an open world adventure game in Unity
0 answers
1 votes
310 views
Aligning a sprite with a tilemap
1 answers
1 votes
9k views
How can I load and store JSON data in UE Blueprints?
2 answers
1 votes
118 views
Making quick time events in my text adventure more noticable
2 answers
0 votes
1k views
2D active ragdoll/physics-based procedural animation
2 answers
0 votes
626 views
Custom cutscene system in Unity