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ronscript
  • Member for 7 years, 10 months
  • Last seen more than 1 year ago
4 votes
2 answers
594 views

How to avoid 2d enemy to see through walls

3 votes
2 answers
759 views

How should I arrange collision primitives around characters for a top-down, oblique game?

3 votes
1 answer
1k views

How to wrap ECS components to OOP in libgdx ashley?

3 votes
1 answer
1k views

Handling data logic on libgdx ai state machine or in ashley system?

3 votes
1 answer
2k views

How to create a projectile motion of a cannonball in top down view?

2 votes
0 answers
2k views

How to achieve the top-down (oblique) projection of textures using an OrthographicCamera?

2 votes
2 answers
1k views

How to convert and handle (controlling) OOP game objects via ECS?

1 vote
0 answers
828 views

How do you handle entity parent-child relationship in Ashley ECS?

1 vote
2 answers
923 views

How to handle a different kinds of weapon in a single component and system in entity system?

1 vote
1 answer
434 views

How to get the 2d field of view using dot or atan2?

1 vote
3 answers
3k views

What is the difference between Non-Player Characters and Enemy Characters?

1 vote
1 answer
80 views

Need help converting LPDIRECT3DTEXTURE9 to openGl libgdx Pixmap

1 vote
2 answers
209 views

How to make the bullet stop accurately when destination is reached?

1 vote
1 answer
146 views

What component should hold the character movements in ecs and fsm?

1 vote
1 answer
254 views

How to avoid position increment by velocity multiplied by delta time even the body is not moving?

1 vote
1 answer
504 views

Problem in nested parent-entity relationship in ecs

1 vote
2 answers
983 views

How do I use Sprite in libgdx ashley ecs framework?

1 vote
1 answer
833 views

How to minimize the repetitive creation of component in libgdx ashley?

1 vote
0 answers
521 views

What is the proper way of creating bullet in libgdx ashley ecs framework?

1 vote
2 answers
818 views

How to use GdxAI with libgdx ashley ecs framework?

1 vote
0 answers
359 views

How do I pool a bullet in libgdx ashley ECS approach?

1 vote
2 answers
2k views

How to handle Tilled Map z index order with player in libgdx?

1 vote
0 answers
91 views

Why it takes some time to update the sprite draw order in libgdx SortedIteratingSystem?

1 vote
1 answer
128 views

How to skip comparing if one of the value is null?

0 votes
1 answer
661 views

Should I use single state or multiple state of an entity in finite state machine?

0 votes
1 answer
276 views

libgdx - Should I use OOP in ECS framework? [closed]

0 votes
0 answers
545 views

How to properly use fixture filter mask bits?

0 votes
1 answer
111 views

How to fix shadow not casted to terrain when rendering using default and terrain shader (depth shader included)?

0 votes
2 answers
150 views

What component should hold the bool attack and vector target?

0 votes
1 answer
321 views

How to create a path-finder for a map like this?