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ronscript
  • Member for 7 years, 11 months
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0 votes
1 answer
111 views

How to fix shadow not casted to terrain when rendering using default and terrain shader (depth shader included)?

1 vote
1 answer
80 views

Need help converting LPDIRECT3DTEXTURE9 to openGl libgdx Pixmap

0 votes
1 answer
76 views

How to do you separate or do you separate a Player/Non Player movement, action, behavior states in one or more component?

0 votes
1 answer
459 views

How to smooth scene2d ui default skin?

0 votes
1 answer
142 views

How to convert applied torque or angular velocity angle to a positive 0 - 360 degree?

0 votes
1 answer
322 views

How to create a path-finder for a map like this?

3 votes
2 answers
760 views

How should I arrange collision primitives around characters for a top-down, oblique game?

1 vote
1 answer
128 views

How to skip comparing if one of the value is null?

0 votes
1 answer
204 views

How to create follow leader behavior?

0 votes
2 answers
988 views

Is there an existing Quadtree implementation in libGDX?

0 votes
1 answer
516 views

How to sort entities order by nearest entity distance?

1 vote
1 answer
436 views

How to get the 2d field of view using dot or atan2?

4 votes
2 answers
594 views

How to avoid 2d enemy to see through walls

0 votes
2 answers
150 views

What component should hold the bool attack and vector target?

1 vote
3 answers
3k views

What is the difference between Non-Player Characters and Enemy Characters?

0 votes
2 answers
176 views

How to create a generic character entity in Entity System?

0 votes
0 answers
208 views

How would you create a single object effect with ecs like a shadow moving straight and a bouncing ball?

1 vote
2 answers
924 views

How to handle a different kinds of weapon in a single component and system in entity system?

1 vote
0 answers
829 views

How do you handle entity parent-child relationship in Ashley ECS?

2 votes
2 answers
1k views

How to convert and handle (controlling) OOP game objects via ECS?

2 votes
0 answers
2k views

How to achieve the top-down (oblique) projection of textures using an OrthographicCamera?

0 votes
0 answers
545 views

How to properly use fixture filter mask bits?

1 vote
2 answers
209 views

How to make the bullet stop accurately when destination is reached?

3 votes
1 answer
2k views

How to create a projectile motion of a cannonball in top down view?

1 vote
1 answer
146 views

What component should hold the character movements in ecs and fsm?

0 votes
1 answer
671 views

Should I use single state or multiple state of an entity in finite state machine?

1 vote
1 answer
506 views

Problem in nested parent-entity relationship in ecs

1 vote
1 answer
254 views

How to avoid position increment by velocity multiplied by delta time even the body is not moving?

3 votes
1 answer
1k views

Handling data logic on libgdx ai state machine or in ashley system?

1 vote
0 answers
91 views

Why it takes some time to update the sprite draw order in libgdx SortedIteratingSystem?