Joey Green's user avatar
Joey Green's user avatar
Joey Green's user avatar
Joey Green
  • Member for 12 years, 2 months
  • Last seen more than 7 years ago
28 votes
4 answers
11k views

Why is programmable pipeline( GLSL ) faster than fixed pipeline?

20 votes
5 answers
7k views

When should you roll your own game engine? [closed]

20 votes
5 answers
11k views

Spreadsheets in Game Design?

16 votes
2 answers
4k views

Would studying psychology give an advantage to a game designer?

16 votes
6 answers
18k views

Unity3D, how much code do you write? [closed]

14 votes
5 answers
7k views

Learning OpenGL: Red and Blue book still relevant?

14 votes
1 answer
23k views

OpenGL/GLSL: Render to cube map?

13 votes
2 answers
2k views

How can I achieve glow effects similar to those in WoW?

13 votes
5 answers
6k views

2D Rope Collision Detection

12 votes
2 answers
3k views

How do I replicate the warp effect from Geometry Wars?

9 votes
4 answers
2k views

Is requirements analysis useful in game development?

9 votes
2 answers
196 views

Can learning how to do empirical research help a game developer?

7 votes
4 answers
3k views

How should I approach AI for Spades game?

5 votes
1 answer
4k views

How does one get adjacency information in a geometry shader?

5 votes
1 answer
2k views

What is the point of this hard-coded vector when calculating luminance in glow/bloom effects?

5 votes
5 answers
785 views

Is game software design the same as non-game software design?

5 votes
4 answers
688 views

How important is understanding Software Project Management for an indie?

4 votes
2 answers
2k views

How to do Digital Painting type of graphics art like in Braid?

4 votes
4 answers
485 views

Software Design or Advanced Computer Graphics for Game Dev Wannabe

4 votes
3 answers
1k views

AR app: Mapping 3D object to 2D plane?

4 votes
1 answer
514 views

Cocos2d: Tongue effect like in Munch Time

3 votes
1 answer
1k views

GLSL Core Functionality Geometry Shader examples

3 votes
3 answers
1k views

OpenGL: Display Memory, Offscreen Memory, and the Framebuffer?

3 votes
3 answers
1k views

UDK, can you add your own effects?

2 votes
3 answers
2k views

Blender books for advanced character animation and modeling? [closed]

2 votes
2 answers
1k views

OpenGL ES on iOS Books [closed]

2 votes
2 answers
2k views

Does an indie game developer really need to know graphics programming beyond the basics?

2 votes
1 answer
432 views

Learning GLSL: What's a good intermediate project to work on?

2 votes
1 answer
731 views

Which data structure should I use for dynamically generated platforms?

2 votes
3 answers
2k views

Box2d too much for Circle/Circle collision detection?