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Coyote's user avatar
Coyote
  • Member for 13 years
  • Last seen more than a month ago
  • France
22 votes
Accepted

Is there a good cross-platform C++ vector graphics library out there?

15 votes
Accepted

Game state and input handling in component-based entity systems

14 votes
Accepted

Is this the right architecture for our MMORPG mobile game?

13 votes

How should I track players' real-time positions in an MMO?

9 votes

Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?

9 votes

How should I unbind and delete OpenAL buffers?

8 votes
Accepted

How to organize a game engine in C++? Is my use of inheritance a good idea?

8 votes
Accepted

Learning C++ but wanting to develop iOS Apps

7 votes

What data should be cached in a multiplayer server, relative to AI and players?

6 votes
Accepted

Pre game loading time vs. in game loading time

6 votes

Ideas for time-keeping in a webbased RPG?

6 votes
Accepted

should users be asked to submit high score to leaderboard?

6 votes

Dynamic Components

5 votes

Alternatives to Component Based Architecture?

5 votes
Accepted

Can I do iPhone game dev on iPod touch?

5 votes

Is there a limit on game updates in the iOS app store?

5 votes
Accepted

Efficient solution for multiplayer space partioning?

5 votes
Accepted

Designing first game, deciding which language to use

5 votes

What are the pros and cons of incorporating Lua into a C++ game?

4 votes
Accepted

Is it worth supporting iOS 3.x or iPhone 3G devices anymore when developing a game?

4 votes
Accepted

Cocos2D-iPhone, how does the Game Loop work in Cocos2D?

4 votes

Input handling in component based design

4 votes
Accepted

Augmented reality on Mobile platform - iOS

4 votes

Changing the rendering resolution while maintaining the design layout

3 votes
Accepted

Variables in static library are never initialized. Why?

3 votes

Multiplayer game sdk for ios and android

3 votes

component Initialization in component-based game architectures

3 votes

is ECS a kind of (or vs) OOP?

3 votes

Attach simple, portable 2D graphics for a c++ game

3 votes
Accepted

Engine programming, is it supposed to be enjoyable?