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Unheilig
  • Member for 6 years, 4 months
  • Last seen more than 1 year ago
31 votes
4 answers
32k views

What exactly is UV and UVW Mapping?

  • 2,523
26 votes
2 answers
6k views

Using Quaternions: What can I do with them? (without the maths)

  • 1,382
19 votes
2 answers
39k views

GLSL Shader - Change Hue/Saturation/Brightness

  • 682
17 votes
2 answers
43k views

How do I linearly interpolate between two vectors?

  • 649
16 votes
2 answers
17k views

OpenGL: VBO or glBegin() + glEnd()?

15 votes
3 answers
21k views

When to use a vertex array and when to use a VBO?

  • 931
11 votes
1 answer
30k views

How to compute tangent and bitangent vectors

9 votes
1 answer
15k views

3D Camera Rotation

  • 415
5 votes
1 answer
4k views

Normal transformation and homogeneous coordinates

  • 415
5 votes
1 answer
2k views

What is actually drawn when glDrawArrays and glDrawElements are called?

  • 308
2 votes
2 answers
11k views

How to determine counter-clockwise vertex winding

  • 1,369