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Trevor Powell
  • Member for 11 years, 1 month
  • Last seen more than a week ago
73 votes

What problem does double or triple buffering solve in modern games?

48 votes

How can I create borders in an open-world game that don't feel artificial?

47 votes

What is a "Gameplay Programmer"?

47 votes
Accepted

Why is permadeath essential to a roguelike design?

46 votes

What makes a computer opponent feel alive?

44 votes
Accepted

What do potential employers look for in a good portfolio?

39 votes

How to avoid game objects accidentally deleting themselves in C++

39 votes
Accepted

How to deal with "level design creep?"

35 votes
Accepted

How do game clients know that a server is running on their LAN?

33 votes
Accepted

In a GUI, should input be handled when the button is pressed or released?

32 votes
Accepted

Version control with game development - When should I branch?

31 votes

When prototyping, how can I more easily explore game behaviour?

30 votes

Which image format is more memory-efficient: PNG, JPEG, or GIF?

27 votes
Accepted

Will Unity skills be transferable?

24 votes

How often do big MMORPG update the physics?

23 votes
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Does multiple downsampling have a benefit?

23 votes
Accepted

Trap mouse in SDL

22 votes

How do I shuffle cards for a card game?

21 votes
Accepted

How can I tactfully ask users to help support my free game?

20 votes

What is realism?

20 votes
Accepted

Would studying psychology give an advantage to a game designer?

19 votes
Accepted

How do you handle uneven tiles while rendering a tile map?

19 votes
Accepted

Using C++11 for cross-platform Game Engine Development

19 votes

How can the lategame in a 4X game be made more exciting?

18 votes
Accepted

How to render a texture partly transparent?

18 votes
Accepted

ELO algorithm for handling people who don't play often

18 votes
Accepted

glCreateShader causes segmentation fault

17 votes
Accepted

Are fonts covered by copyright?

17 votes
Accepted

How to calculate a 3x3 rotation matrix from 2 direction vectors?

16 votes
Accepted

In very simple 3d racing games, how are collisions handled?

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