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Game Development
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12 Favorites

Added Views Newest Activity Votes
177
votes
1
answer
41k
views

What is the role of “systems” in a component-based entity architecture?

architecture component-based entity-system
Dec 17 '15 at 16:38 Josh 95.4k
129
votes
9
answers
87k
views

What are some programming design patterns that are useful in game development? [closed]

c++ software-engineering actionscript-3 design-patterns
Aug 15 '15 at 22:18 Community♦ 1
61
votes
10
answers
19k
views

Why is account sharing so bad?

legal security
Jun 6 at 21:09 F. George 161
52
votes
9
answers
39k
views

Texture packing algorithm

algorithm textures
May 8 '18 at 10:24 Patryk Czachurski 1,117
36
votes
4
answers
9k
views

Should I use “conventional” colors to represent item rarity?

color user-experience
May 2 '17 at 23:03 Miles Rout 162
25
votes
4
answers
32k
views

Generating tile map

tiles procedural-generation tilemap random
Jan 15 '15 at 17:12 Rakka Rage 391
19
votes
3
answers
5k
views

Design of a turn-based game where actions have side-effects

game-loop design-patterns state turn-based card-game
Mar 30 at 23:13 Blue_Pyro 1
11
votes
1
answer
9k
views

Pathfinding with 2D, non-grid based movement over uniform terrain

2d path-finding
Oct 12 '16 at 2:54 Community♦ 1
6
votes
1
answer
4k
views

Movement & Physics in an entity-component system

architecture physics entity-system quadtree
May 31 '13 at 16:06 jmegaffin 4,673
6
votes
1
answer
3k
views

How do I determine a good path for 2D artillery projectiles?

physics projectile-physics
Dec 16 '17 at 21:45 DMGregory♦ 75.8k
5
votes
2
answers
316
views

RPG Factions - Friendly/Hostile check

java game-mechanics rpg
Jan 7 '16 at 9:34 bornander 3,641
3
votes
2
answers
4k
views

How do I merge colliders in a tile-based game?

unity tiles
Nov 25 '18 at 19:06 user1145716 1
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