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Game Development
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15 Favorites

Added Views Newest Activity Votes
256
votes
11
answers
91k
views

When should I use a fixed or variable time step?

physics game-loop frame-rate fixed-timestep
Jan 17 '18 at 23:44 DMGregory♦ 75.9k
131
votes
3
answers
82k
views

How should I write a main game loop? [closed]

architecture game-loop
Aug 22 '18 at 14:00 kbolino 103
32
votes
3
answers
10k
views

How do you approach resolution independence in raster based graphics content?

2d sprites gui
Aug 4 '11 at 18:11 Engineer 26.8k
24
votes
5
answers
6k
views

Target Tracking: When to accelerate and decelerate a rotating turret?

ai aiming
Jul 31 '10 at 11:07 Community♦ 1
21
votes
3
answers
5k
views

How does one avoid the “staircase effect” in pixel art motion?

physics interpolation trajectory pixel
Jan 7 '19 at 8:37 Glorfindel 489
10
votes
2
answers
11k
views

How to calculate shot angle and velocity to hit a moving target?

2d android mathematics ai aiming
Oct 29 '15 at 3:57 LuaLord 1
10
votes
6
answers
12k
views

Are there any games that contain a machine learning AI? [closed]

ai
Jan 23 '14 at 15:26 AshenBee 19
9
votes
1
answer
776
views

Action-oriented AI: evasion-algorithm takes much time

algorithm ai game-mechanics
Sep 10 '12 at 13:59 Eric 3,682
9
votes
1
answer
423
views

Targeting a vehicle with complex movement?

ai aiming
Mar 23 '12 at 12:13 Community♦ 1
7
votes
5
answers
6k
views

How to lead a moving target from a moving shooter

c++ ai physics aiming
Mar 7 '14 at 23:48 Community♦ 1
5
votes
3
answers
2k
views

Can anyone recommend an AI sandbox? [closed]

ai
Feb 15 '13 at 13:58 Community♦ 1
5
votes
3
answers
728
views

First Person Shooter game agent development

game-design ai linux
Jun 22 '16 at 10:32 Community♦ 1
4
votes
2
answers
1k
views

Is this aiming mechanic usable in a third-person top-down game?

input movement aiming perspective third-person-view
Jan 17 '12 at 15:46 lhk 398
3
votes
1
answer
498
views

Find out what word you are hovering mouse over

pygame
Oct 3 '12 at 3:26 Community♦ 1
2
votes
3
answers
4k
views

How do I check collision when firing bullet?

xna c# bullet-physics
Jan 24 '12 at 10:33 Martin. 413
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