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0xen
  • Member for 8 years, 9 months
  • Last seen more than 4 years ago
  • Carlisle, United Kingdom
5 votes
1 answer
1k views

Check if thread has OpenGL context

5 votes
1 answer
7k views

How does a 4x4 matrix represent an object in space and matrix lore?

4 votes
2 answers
2k views

OpenGL GLSL using projection,view and transformation

4 votes
0 answers
7k views

Vulkan Drawing lines

3 votes
0 answers
324 views

Geometry Shader crashing

2 votes
2 answers
13k views

Getting Vector at 90 Degrees from provided vector

2 votes
2 answers
4k views

Vulkan best practice when submitting draw commands

1 vote
2 answers
745 views

Need help understanding VkCommandBuffer and VkCommandPool

1 vote
1 answer
1k views

Using indices in obj files and handling normals

1 vote
1 answer
2k views

OpenGL nothing being drawn to screen

1 vote
1 answer
64 views

3D prospective with geometry shader objects

1 vote
1 answer
4k views

Vulkan rendering lots of objects

1 vote
0 answers
762 views

GLSL to Spir_V using GLSLang

0 votes
1 answer
1k views

Vulkan Storage Buffers, loss of data

0 votes
0 answers
61 views

GLM: Camera attached to model moves in opposite direction from the model

0 votes
0 answers
1k views

Vulkan: Unable to render using multiple view ports

0 votes
1 answer
2k views

C++ OpenGL loading models fast

0 votes
1 answer
932 views

C++ OpenGL Basic Binary Object File Loader

0 votes
1 answer
158 views

OpenGL Poor FPS when models outside view

0 votes
2 answers
11k views

Best approach to render text in OpenGL 4.5

0 votes
1 answer
2k views

OpenGL texture bleeding

0 votes
1 answer
111 views

OpenGL Textures not sitting right on model

0 votes
0 answers
1k views

Create vector based on length, angle and origin vector

0 votes
1 answer
2k views

Vulkan am I creating too many graphics pipelines?

0 votes
1 answer
1k views

Passing a unique Uniform buffer with each model

-1 votes
1 answer
1k views

Vulkan read from storage buffer