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Christer's user avatar
Christer's user avatar
Christer's user avatar
Christer
  • Member for 8 years, 6 months
  • Last seen more than a month ago
6 votes
Accepted

Will an optional device type specific permission hide my game in the Play Store for those types of devices?

5 votes
Accepted

Connect phone to computer?

4 votes

Texture object and texture unit in GL

3 votes
Accepted

Device model detection and comparation doesn't work

3 votes

Different screen sizes?

3 votes
Accepted

Fixed-Timestep still updating too fast

3 votes
Accepted

Image rendering with additional space around it

3 votes
Accepted

VBO rendering crashed with glDrawArrays

2 votes
Accepted

Help with drawing a polygon with N sides

2 votes
Accepted

Last Row of the perspective projection matrix

2 votes
Accepted

FPS drop when detecting collision (sfml, c++)

2 votes
Accepted

(GLSL) Lighting code outputting a black quad

1 vote
Accepted

Different screen sizes? (landscape)

1 vote
Accepted

World Space Normals Are Black

1 vote

cannot implement GLSurfaceView.RENDERMODE_WHEN_DIRTY

1 vote
Accepted

Generating Formulas for glDrawElements with Tile Grids

1 vote
Accepted

How to calculate Joystick margins/thresholds?

1 vote

Prevent button layout changing after one is removed?

1 vote
Accepted

Swap buttons in layout

1 vote

How to make inputing large inputs more engaging

1 vote

How to calculate distance of travel needed get achieve speed x?

1 vote
Accepted

Java creating random pipes from an image

1 vote

Rotation and Velocity vectors

1 vote
Accepted

How to add images?

1 vote
Accepted

How could we use trigonometry for moving around a 3D World?

1 vote

My game has messed up layouts!

1 vote

how to set in vector float x y coordinates

0 votes
Accepted

Repaint() in gameloop does'nt work

0 votes
Accepted

Aspect ratio of drawn quad messed up after rotating

0 votes

Increasing the rotation angle on a quaternion makes the rotation stop at a certain angle