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Phil's user avatar
Phil
  • Member for 12 years, 6 months
  • Last seen more than 7 years ago
17 votes
2 answers
19k views

Word list for use in commercial game [closed]

5 votes
1 answer
844 views

GameCenter turn based central server

5 votes
2 answers
2k views

Perfect fit for isometric tiles in AS3 with BitmapData

5 votes
3 answers
3k views

How do I get the distance between 2 points on an isometric grid?

3 votes
1 answer
802 views

how to draw a dashed curved line to a point in as3?

2 votes
4 answers
1k views

Cross platform development tool/platform for the modern indie game developer?

2 votes
2 answers
2k views

Best way to create neon glow line effect in AS3?

2 votes
1 answer
824 views

How to use Kobold2D/Cocos2D to create a turn-based iOS 5 Game Center game?

2 votes
1 answer
368 views

How to plot hex tiles with different length sides?

2 votes
2 answers
255 views

Fair spawning of players on a 2D grid

1 vote
1 answer
1k views

What should I use for the event name when logging metrics with Flurry?

1 vote
1 answer
300 views

Is there an AIR native extension to use GameCenter APIs for turn-based games?

1 vote
3 answers
1k views

MySql Database design for Facebook game

1 vote
1 answer
841 views

How can I make an movieclip move in a circular path with GTween?

1 vote
1 answer
189 views

What would be a good Facebook credits price point for a puzzle game on Facebook?

0 votes
1 answer
132 views

Game state from Web to iPhone version?

0 votes
1 answer
836 views

How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

0 votes
1 answer
462 views

How to manage a multiplayer asynchronous environment in a game

0 votes
1 answer
380 views

How to test a turn-based ios Game Center game with 2 devices?

0 votes
1 answer
253 views

How to make an object in box2d have constant velocity even after collision? [duplicate]

0 votes
1 answer
2k views

2D particles with a perspective camera?

0 votes
0 answers
657 views

Grab all tiles within a radius?

-2 votes
2 answers
627 views

Calc direction vector based on destination vector and distance from enemy in AS3