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spectacularbob
  • Member for 8 years, 6 months
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2 votes

Level Selection libgdx

1 vote

Get device rotation in Y axis

1 vote
Accepted

'NullReferenceException: Object reference not set to an instance of an object' when similar code works

0 votes
Accepted

Rigidbody2D without pushing eachother on collision

3 votes
Accepted

How to confirm an actor location in a realtime multiplayer game at the exact same time on two devices?

2 votes

How to balance spawn system with multiple objects?

1 vote
Accepted

(Unity 5) Force child object to be perpendicular to the ground?

0 votes
Accepted

LibGDX Tiled Map - Get MapObject ID

1 vote

How can I make a character Blink effect in Unity?

0 votes
Accepted

libgdx - Scalable UI without Scene2D

1 vote

LibGDX - Managing and starting new levels

1 vote
Accepted

May I put a ClickListener to the Stage or better if every Actor/Group has its own?

0 votes
Accepted

Timer in turn based game

2 votes
Accepted

libGDX - Why do I have to use camera.setToOrtho what does it do?

2 votes

How to decide which GameObject should handle the collision?

1 vote

Deserializing component array using JSON

2 votes
Accepted

How to pool child classes in LibGDX?

1 vote

How can I get all components of a type from a List with mixed components?

2 votes
Accepted

Virtual game dimensions - how to implement?

3 votes
Accepted

Android game to iOS, go with an engine?

1 vote

Creating puzzle on libGDX

1 vote
Accepted

How should I implement card effects in a card game?

0 votes
Accepted

LibGDX Rotate 2D image with touchDragged() event

0 votes
Accepted

LIBGDX: Translate grid drawn with ShapeRenderer with an OrthographicCamera

1 vote

How to remove white background from an image using LibGdx?

0 votes

How to create a color aura around actors in libGDX?

1 vote

A single libgdx gamescreen with pop-up menu, getting ready, hud and game over?

1 vote

LibGDX Gravity and Jumping

1 vote

How can I draw multiple lines connected via "nodes" in libgdx Scene2D?

2 votes
Accepted

How to check the memory leackage in libGDX game development?