spectacularbob's user avatar
spectacularbob's user avatar
spectacularbob's user avatar
spectacularbob
  • Member for 8 years, 4 months
  • Last seen more than a month ago
5 votes

Libgdx Delta time stutter?

5 votes
Accepted

How to allow multiple bullets on screen at once

4 votes
Accepted

What is the difference between Sprite and SpriteBatch, specifically in the context of libGDX?

3 votes
Accepted

Android game to iOS, go with an engine?

3 votes
Accepted

ScreenSize vs. WorldSize

3 votes
Accepted

How to confirm an actor location in a realtime multiplayer game at the exact same time on two devices?

2 votes

How to balance spawn system with multiple objects?

2 votes

How to decide which GameObject should handle the collision?

2 votes
Accepted

libGDX - Why do I have to use camera.setToOrtho what does it do?

2 votes
Accepted

Virtual game dimensions - how to implement?

2 votes
Accepted

How to pool child classes in LibGDX?

2 votes

How to scale bitmap font without having it pixelated

2 votes
Accepted

How to check the memory leackage in libGDX game development?

1 vote

Libgdx black rectangles problem

1 vote

How can I draw multiple lines connected via "nodes" in libgdx Scene2D?

1 vote

LibGDX Gravity and Jumping

1 vote

A single libgdx gamescreen with pop-up menu, getting ready, hud and game over?

1 vote

How can I get all components of a type from a List with mixed components?

1 vote

Deserializing component array using JSON

1 vote

How to remove white background from an image using LibGdx?

1 vote

How to handle two players playing on one keyboard with Box2D (LibGDX)?

1 vote

Libgdx, actor touchlistener not working

1 vote
Accepted

What type of networking system should I use With LibGDX on Android?

1 vote

LibGDX : Scene2D ScrollPane

1 vote
Accepted

Collision Detection Unresponsiveness

1 vote

How do mobile games create simple UI components?

1 vote

Scene2D Actor walking animation?

1 vote

Check collisions in Stage among actors

1 vote

How do I induce collision events in LibGDX 3D?

1 vote

LibGDX - Level management on a level-based game