Ali1S232's user avatar
Ali1S232's user avatar
Ali1S232's user avatar
Ali1S232
  • Member for 12 years, 11 months
  • Last seen more than 2 years ago
  • Ottawa, ON, Canada
1 vote

Rendering shadow sprites in cocos2d-x

1 vote

How to get started in Card Games

1 vote
Accepted

Setting up CCMenu for Cocos2d

1 vote

Leaf movement simulation in a 3d world

1 vote

Developing for iOS on Linux

1 vote

Importing a windows project into android using cocos2d-x

1 vote

Changing balls direction in Pong

1 vote

How do I handle walking up and down bridges at any angle?

1 vote

Manage a large number of independent actors in real-time

1 vote
Accepted

velocity question from book iPhone

1 vote

Handling collisions with ground

1 vote

How do I get the vertical angle between 2 vectors?

1 vote

Why is programmable pipeline( GLSL ) faster than fixed pipeline?

1 vote

I started my journey this way, am I on the right track?

1 vote

Is Edge by Mobigames 3D or isometric 2D?

1 vote

android game saving game state

1 vote

Stitch a collection of images into a tileset

1 vote

Best practices for playing sounds in iPhone games

1 vote
Accepted

3D game engine for a beginner using C++

1 vote
Accepted

How can I exclude some rigid body from rayTest in Bullet Physics?

1 vote

Level Creating Help

1 vote

Observing particular Port for measuring network game performance

1 vote

Looking for a good technique for character movement in hack&slash game

1 vote
Accepted

CCLayerColor gets black when pushed onto the current scene

1 vote

Collision Detection/Response in Vector-based levels

1 vote

Balancing upgraded units vs. non-upgraded ones

1 vote

How to change speed of passage of time?

1 vote

Converting 2D Physics to 3D

1 vote

SIMD C++ library

1 vote
Accepted

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

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