MAnd's user avatar
MAnd's user avatar
MAnd's user avatar
MAnd
  • Member for 8 years, 2 months
  • Last seen more than a week ago
  • USA
8 votes
2 answers
2k views

How do I create a draggable object which snaps to obstacles in the way?

6 votes
2 answers
1k views

Is there an efficient way to identify in which run-time generated room a character is, in a non-grid 3D environment? How?

5 votes
2 answers
370 views

How to find out the vertices of the polyhedron formed by the overlapping area of two rotated boxes?

4 votes
2 answers
4k views

How to properly rotate towards a local point (a local LookAt)?

3 votes
1 answer
1k views

How to implement visibility graph pathfinding in Unity/C# to detect paths (i.e. visibility connections) efficiently?

2 votes
1 answer
353 views

Storing visibility graph for path-finding: do redundant and non-visible pairs of points have to be saved?

1 vote
3 answers
897 views

What's the most efficient way to find the position of a point in relation to corners of a rectangle despite rectangle's scale

1 vote
1 answer
219 views

Partial mesh culling by checking against the AABB-tree of objects vertices instead of only the AABB of the whole objects

1 vote
0 answers
67 views

Detecting the two Vector3 that determine the bottom-edge of the side of a box-collider that had collision (with C#)

0 votes
1 answer
2k views

Most efficient way for nested loop to not repeat a value of parent loop in pair-wise structure (C# or Javascript) [closed]