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LukeG
  • Member for 6 years, 8 months
  • Last seen this week
18 votes
Accepted

Why is the distance from object to eye irrelevant in illumination models?

18 votes

What happens when Time.time gets very large in Unity?

18 votes
Accepted

What’s an "IHV"?

7 votes

World, view, projection matrix?

5 votes

Want to play 1 of 3 tracks depending on current level

5 votes
Accepted

Is it a bad practice to add helper methods if the class is intended only for data?

4 votes
Accepted

Writing my own gravity

4 votes
Accepted

Earth-like acceleration seems slow

4 votes
Accepted

How to calculate the closing speed of two objects

3 votes

Implementing a 4x4 Game Board

3 votes

How to blend biomes with procedural terrain

2 votes
Accepted

2d game with 3d js. game engine

2 votes
Accepted

Where to store contiguous arrays of components?

2 votes
Accepted

How do I convert 3D vertices and faces to 2D shapes?

1 vote

How to clamp a direction vector within a direction pyramid?

1 vote
Accepted

store definition of "blueprint" of object (e.g. mesh)? ... in top header = bad compile time

1 vote

Console (CMD like) in a DirectX application

1 vote
Accepted

What's the purpose to divide constant buffer into groups?

1 vote
Accepted

Simple 2D vehicle physics - maintaining vehicle length

1 vote
Accepted

How to get the directional vector (for IrrKlang) from pitch and yaw?

1 vote

How to make the character cannot pass through other randomly moving objects when they are collided?

1 vote
Accepted

Getting rid of texture bleeding

1 vote
Accepted

Drawing Explosions Respecting Walls

1 vote

How is ball_pos calculated

0 votes
Accepted

How to convert a java made game for pc to android without any external framework?

0 votes

How do I create a save file for a C++ game?