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moonshineTheleocat
  • Member for 8 years, 7 months
  • Last seen more than 4 years ago
7 votes
1 answer
122 views

Is there an algorithm to move vertices along a planar mesh to give an area more vertex without destroying the shape too much?

12 votes
4 answers
5k views

How would one generate a Navigation Grid for a 3D world?

3 votes
1 answer
6k views

When to Use Spatial Hashing vs Bounding Volume Hierarchy?

2 votes
2 answers
123 views

How to project textures onto an animated model?

1 vote
0 answers
805 views

How do I mask a height based fog?

0 votes
0 answers
267 views

How can I load a script once in LuaJit/Lua and use it across multiple VMs in different threads?

4 votes
1 answer
5k views

Resource streaming with job threading system

3 votes
0 answers
422 views

World scene graph questions [closed]

1 vote
1 answer
644 views

DirectXTK C++ : How do you use the Spritebatch.Draw() function with overloaded for RECT?

1 vote
0 answers
64 views

Concerns about using a 3D tileset grid

1 vote
1 answer
708 views

What is the math behind rendering isometric with the aid of Depth Maps?

0 votes
0 answers
295 views

A few questions about Order Independent Transparency

0 votes
1 answer
2k views

How to draw Alpha Masked fragments' depth to depth buffer?

1 vote
0 answers
69 views

A question about Decal projection

2 votes
1 answer
2k views

Is it safe to set Lua Table data from multiple C++ threads?

3 votes
1 answer
288 views

Is there a way to bypass Directx Effect Files?

1 vote
0 answers
1k views

What LuaJit threading archietecture should I use?