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moonshineTheleocat
  • Member for 6 years, 9 months
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12 votes
4 answers
4k views

How would one generate a Navigation Grid for a 3D world?

7 votes
1 answer
106 views

Is there an algorithm to move vertices along a planar mesh to give an area more vertex without destroying the shape too much?

4 votes
1 answer
4k views

Resource streaming with job threading system

3 votes
1 answer
247 views

Is there a way to bypass Directx Effect Files?

3 votes
0 answers
413 views

World scene graph questions [closed]

3 votes
1 answer
4k views

When to Use Spatial Hashing vs Bounding Volume Hierarchy?

2 votes
2 answers
106 views

How to project textures onto an animated model?

2 votes
1 answer
2k views

Is it safe to set Lua Table data from multiple C++ threads?

1 vote
0 answers
51 views

A question about Decal projection

1 vote
1 answer
515 views

What is the math behind rendering isometric with the aid of Depth Maps?

1 vote
1 answer
519 views

DirectXTK C++ : How do you use the Spritebatch.Draw() function with overloaded for RECT?

1 vote
0 answers
61 views

Concerns about using a 3D tileset grid

1 vote
0 answers
724 views

How do I mask a height based fog?

1 vote
0 answers
901 views

What LuaJit threading archietecture should I use?

0 votes
1 answer
1k views

How to draw Alpha Masked fragments' depth to depth buffer?

0 votes
0 answers
252 views

A few questions about Order Independent Transparency

0 votes
0 answers
166 views

How can I load a script once in LuaJit/Lua and use it across multiple VMs in different threads?