moonshineTheleocat
  • Member for 6 years, 4 months
  • Last seen more than 2 years ago
4 answers
12 votes
4k views
4 bookmarks
How would one generate a Navigation Grid for a 3D world?
1 answers
7 votes
104 views
Is there an algorithm to move vertices along a planar mesh to give an area more vertex without destroying the shape too much?
1 answers
4 votes
4k views
1 bookmarks
Resource streaming with job threading system
0 answers
3 votes
404 views
World scene graph questions
1 answers
3 votes
243 views
Is there a way to bypass Directx Effect Files?
1 answers
2 votes
4k views
When to Use Spatial Hashing vs Bounding Volume Hierarchy?
2 answers
2 votes
104 views
1 bookmarks
How to project textures onto an animated model?
1 answers
2 votes
2k views
Is it safe to set Lua Table data from multiple C++ threads?
0 answers
1 votes
702 views
2 bookmarks
How do I mask a height based fog?
1 answers
1 votes
502 views
DirectXTK C++ : How do you use the Spritebatch.Draw() function with overloaded for RECT?
0 answers
1 votes
61 views
Concerns about using a 3D tileset grid
1 answers
1 votes
494 views
What is the math behind rendering isometric with the aid of Depth Maps?
0 answers
1 votes
49 views
A question about Decal projection
0 answers
1 votes
859 views
What LuaJit threading archietecture should I use?
0 answers
0 votes
155 views
How can I load a script once in LuaJit/Lua and use it across multiple VMs in different threads?
0 answers
0 votes
248 views
A few questions about Order Independent Transparency
1 answers
0 votes
1k views
How to draw Alpha Masked fragments' depth to depth buffer?