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moonshineTheleocat
  • Member for 7 years, 6 months
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12 votes
4 answers
5k views

How would one generate a Navigation Grid for a 3D world?

7 votes
1 answer
112 views

Is there an algorithm to move vertices along a planar mesh to give an area more vertex without destroying the shape too much?

4 votes
1 answer
4k views

Resource streaming with job threading system

3 votes
1 answer
260 views

Is there a way to bypass Directx Effect Files?

3 votes
0 answers
414 views

World scene graph questions [closed]

3 votes
1 answer
5k views

When to Use Spatial Hashing vs Bounding Volume Hierarchy?

2 votes
2 answers
113 views

How to project textures onto an animated model?

2 votes
1 answer
2k views

Is it safe to set Lua Table data from multiple C++ threads?

1 vote
0 answers
58 views

A question about Decal projection

1 vote
1 answer
560 views

What is the math behind rendering isometric with the aid of Depth Maps?

1 vote
1 answer
569 views

DirectXTK C++ : How do you use the Spritebatch.Draw() function with overloaded for RECT?

1 vote
0 answers
63 views

Concerns about using a 3D tileset grid

1 vote
0 answers
750 views

How do I mask a height based fog?

1 vote
0 answers
961 views

What LuaJit threading archietecture should I use?

0 votes
1 answer
1k views

How to draw Alpha Masked fragments' depth to depth buffer?

0 votes
0 answers
257 views

A few questions about Order Independent Transparency

0 votes
0 answers
195 views

How can I load a script once in LuaJit/Lua and use it across multiple VMs in different threads?