Stephen's user avatar
Stephen's user avatar
Stephen's user avatar
Stephen
  • Member for 7 years, 1 month
  • Last seen this week
  • Norwich, United Kingdom
4 votes

Nonsense error in the overlap between 2 warriors and a tower

2 votes

How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?

2 votes
Accepted

Problem with folder structure and building project in UE4

2 votes

How do RPG games like Titan Quest, Diablo, WoW or similiar ones handle XP distribution?

2 votes
Accepted

Unreal engine project not responding to key binding changes

2 votes
Accepted

change widget's size through blueprints

2 votes

Component instance reference in Unreal Engine 4

2 votes
Accepted

Why would I add components in code?

2 votes
Accepted

Use ramp and steps meshes as actual ramp in unreal engine 4.26

2 votes
Accepted

Unreal gives error when line tracing collision

1 vote

Game Mode: call StartPlay when second map is loaded

1 vote
Accepted

Inheritance in Unreal C++. "GetOwningActor" doesnt return type "AMyPlayer"

1 vote
Accepted

Number Guessing Game: How to ensure player cannot be dishonest about their guess

1 vote
Accepted

Unreal Engine Character Replication. Where to find out what exactly is being replicated? Is the Material replicated?

1 vote
Accepted

Unreal virtual function causing unresolved external error

1 vote
Accepted

Is there a way to reimport an asset with new import options?

1 vote
Accepted

Unsure where to right click to delete Unreal C++ class

1 vote

Method to make character roam map isn't working

1 vote
Accepted

Cannot create EAttachmentRule variable in a Blueprint struct

1 vote

UE4 doesnt work with subfolders

1 vote

Where do I have to put actions when the game state changes

1 vote

How to pass parameters to a Blueprint function called from C++?

1 vote

Add inertia to Pawn movement

1 vote

How can I install Unreal engine on a PC with metered connection or completelly offline?

1 vote
Accepted

UE4 - custom template can only start with blueprints

1 vote

Get FVector from Blueprint tick function

1 vote
Accepted

Can I add extra widgets to a child widget in UMG-UE4?

1 vote
Accepted

Where is the part of the code of the mouse click in the TopDownCharacter blueprint?

1 vote
Accepted

In Unreal Engine 4, how do I get the component's "game object" via C++?

1 vote

Unreal crashes on build: unable to connect to the swarm