Skip to main content
Stefan Agartsson's user avatar
Stefan Agartsson's user avatar
Stefan Agartsson's user avatar
Stefan Agartsson
  • Member for 9 years, 4 months
  • Last seen more than 1 year ago
awarded
comment
Is it possible with DirectX11 to have pixel shader output an integer rather than float4?
DXGI_FORMAT_R32_UINT would be 32bit integer, not 16. Correct?
Loading…
awarded
awarded
awarded
comment
comment
sprite jitter when max acceleration reached at camera
Tried adding f like this? var delta = (float)time.ElapsedGameTime.TotalSeconds * 10f;
answered
Loading…
comment
Drawing & transforming matrices upwards
I guess the parent would be drawn with the childs inverted matrix. Have you tried that?
comment
Shader to render objects with distance independent size
Can't you just render them with an orthographic projection matrix?
awarded
comment
Bounding box messed up for .fbx models
I think you should do: effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateScale(scale) * worldMatrix ;
awarded
comment
How to unit test XNA Game object
Have you added using your namespace?
answered
Loading…
Loading…
accepted
asked
Loading…
answered
Loading…