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Lucien's user avatar
Lucien
  • Member for 8 years, 2 months
  • Last seen more than a month ago
11 votes
1 answer
20k views

GLSL: #define vs const

5 votes
2 answers
4k views

Setting Window Icon Using GLFW (LWJGL 3)

4 votes
1 answer
659 views

Stored Textures in C++ Projects

3 votes
1 answer
935 views

Efficient Per-Tile Lighting Technique

3 votes
1 answer
109 views

Tile map click to walk UX

2 votes
1 answer
85 views

Packaging JARs for Linux

2 votes
1 answer
2k views

Version 320 is not supported, SDL C++

2 votes
3 answers
4k views

OpenGL, GLSL, Modify Background Fill via Fragment Shader

2 votes
1 answer
216 views

A* Path Finding Loops Forever

1 vote
1 answer
615 views

glGenArrays - This functionality is not available

1 vote
0 answers
58 views

Can I "Pre-rotate" VBOs while loading them in LWJGL?

1 vote
0 answers
236 views

Error "glGenBuffers is ambiguous" in Eclipse Mars [closed]

1 vote
1 answer
1k views

Edit Part of a Texture

1 vote
1 answer
1k views

Unpacking Sprite Sheet Into 2D Texture Array

0 votes
2 answers
1k views

Drag 3D camera with mouse cursor

0 votes
3 answers
517 views

Center Perspective Camera on Coordinates

0 votes
3 answers
1k views

Determine when a PIXI texture is loaded to clone it

0 votes
1 answer
418 views

Efficient Dynamic Memory Management

0 votes
1 answer
52 views

How to monitor engagement via button clicks / purchases

0 votes
1 answer
245 views

ECS - Components that access other components

0 votes
1 answer
422 views

Generating Formulas for glDrawElements with Tile Grids

0 votes
1 answer
209 views

Projection Matrix Breaks My Rectangle

0 votes
2 answers
3k views

Optimising Voxel World Rendering

0 votes
0 answers
233 views

Storage and Lookup of Voxel Chunks

0 votes
2 answers
78 views

Make Enemies Walk Next to the Player

0 votes
1 answer
341 views

GLFW Fullscreen OS X in LWJGL 3

0 votes
1 answer
60 views

Modify Element of Struct Array

0 votes
0 answers
170 views

LWJGL 3 - Random Sprites Don't Blend