lochok
  • Member for 10 years, 7 months
  • Last seen more than a month ago
3 answers
21 votes
9k views
Guidance for building a proper in game economy
8 votes

You've got a few different options. My preferred option is to (even if its not), make it look like a real world (or as it appears in your case, real galaxy) economy. To do this, you want each region/...

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2 answers
2 votes
2k views
Choosing a server for a PVP game
7 votes

PHP/Apache theoretically could do it. BUT - they are designed for making active webpages and will most probably not be the best tool for the job. You would be probably better off writing a server in ...

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3 answers
1 votes
1k views
Where can I host the compiled version of my game for free?
Accepted answer
4 votes

Desura are fairly good for Indies - even free. They do have an approval process though, but it's more for the purpose of checking that you're uploading an actual game, and the one that you describe, ...

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5 answers
2 votes
12k views
OpenGL Insanely Slow
Accepted answer
1 votes

I've got no idea why, but it seems to have repaired itself. I even put a NPOT texture to test and I'm still getting very, very reasonable FPS rates. I don't think I've changed anything, and I've ...

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3 answers
3 votes
4k views
Car movement in arcade racing game
0 votes

Understanding the separation between realistic physics and fun physics, I suspect real physics are still a really good stepping point as a starting point, and then hacking around the physics to make ...

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2 answers
0 votes
195 views
Design of networked Asteroids
Accepted answer
0 votes

It will limit the distance - which is OK, when not in combat with other ships at which stage it can be frustrating. Given that you already have the facility to zoom, what I would consider is the ...

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