SaviorXTanren
  • Member for 6 years, 7 months
  • Last seen more than 4 years ago
Publishing an XNA project on Windows Store
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3 votes

XNA games aren't directly support in the Windows Store. The "appx" file types are generated when building a Windows Store app (it's one of the project options when you are creating a new project). As "...

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Only send moves for P2P 2 player LAN game?
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2 votes

Let me answer your question with another question. Assuming your game is checking for input every frame, you'll be reading input from the user about 30-60 times a second; which means you would be ...

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Determine "bounding box size" (not scale) of model in MonoGame
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1 votes

After doing some more digging for a few hours, I found an old solution from XNA that still works in MonoGame: "How do I create a bounding boxes with XNA 4.0? I've tweaked the solution above to simply ...

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Jump-through & drop-down platform
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1 votes

I was actually able to accomplish this by doing the following (there might be a better way than this, but it worked). This answer below is a bit specific to Box2D, as this was the original question's ...

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How do I create 4 rows of SDL_Rects with each row being a different color?
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0 votes

I believe your issue is that you're using SDL_RenderDrawRect. If you simply set the color using SDL_SetRenderDrawColor, then call SDL_RenderFillRect, you should get exactly what you want. Here's a ...

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Separating game logic and rendering
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EDIT: @Bálint made a great point about my answer. This works best for 2D rendering frameworks (SDL, XNA, etc) and less so with working directly with things like DirectX/OpenGL, which require a much ...

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Tiled height level collision
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Looking at your responses to the two answer here so far, I don't think you're going to find a solution that works the way you want it to without it being some level of hacky because you're not using ...

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