knight666's user avatar
knight666's user avatar
knight666's user avatar
knight666
  • Member for 13 years, 9 months
  • Last seen more than 2 years ago
1 vote

How can I avoid "bleeding bullets"?

1 vote

Shader compile log depending on hardware

1 vote

Sprite collisions in android andengine

0 votes

Tilemap-based level editor wishlist

0 votes

Sprite Animation Best Practices

0 votes

How do I calculate the forces exerted by a taut wire wrapping 2D objects?

0 votes

DrawImage doubt

0 votes

FreeType2 Crash on FT_Init_FreeType

0 votes

how to transform child elements position into a world position

0 votes

Screen or World Coordinates to tile Coordinates

0 votes
Accepted

as3 3D camera lookat

0 votes

Interpolate and collisions

0 votes
Accepted

loading a sequence of obj in java

0 votes

Fastest solution to compute normal

0 votes

Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

0 votes

How to take advantage of multiple core GPUs

0 votes

How many localisations are too much for a game?

0 votes

Boolean checks with a single quadtree, or multiple quadtrees?

0 votes

XNA - positioning after rotation

0 votes
Accepted

Calculate travel time on road map with semaphores

0 votes

DirectX 9 light class

-1 votes

Algorithm for creating spheres?

-1 votes

Reducing the level of detail of a mesh

-1 votes

Drawing the same scene with perspective then orthographic projections

-1 votes

What is the simplest 3D file format to parse?

-1 votes

openGL managing images, VBOs and shaders

-1 votes

Implementing game state without switch statements everywhere?

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