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Share Your Experience: Take the 2024 Developer Survey
knight666's user avatar
knight666's user avatar
knight666's user avatar
knight666
  • Member for 13 years, 10 months
  • Last seen more than 2 years ago
2 votes
Accepted

Projectiles in tile mapped turn-based tactics game?

2 votes

Broken alpha of two-sided OpenGL mesh

2 votes

FrameBuffer Render to texture not working all the way

2 votes
Accepted

How do I make connection between entities?

2 votes
Accepted

Realistic Trajectory of a Projectile

2 votes

Ray Picking Problems

2 votes

Trying to use stencils in 2D while retaining layer depth

2 votes

How do I determine if one polygon completely contains another?

2 votes
Accepted

Is it possible to index different vertex attributes with different index buffers?

2 votes
Accepted

How to use caching to increase render performance?

2 votes

Replay on game like "impossible game"

2 votes
Accepted

OpenGL ES 2 shaders for drawing buildings and roads like Google Maps does

2 votes
Accepted

Get all triangles that are < N dist from you?

1 vote

How do I interpolate air drag with a variable time step?

1 vote

Keeping track of focused widget in GUI tree

1 vote

OpenGL ES high-quality 2D scaling

1 vote
Accepted

Shader inputs in a general purpose engine

1 vote

How to make a "GUI In Game"?

1 vote
Accepted

Objects won't render when Texture Compression + Mipmapping is Enabled

1 vote
Accepted

How to deal with lot of textures in one draw call?

1 vote
Accepted

OpenGL Texture loaded but wont draw on Bind

1 vote

How to deal with animated doors in isometric tiles

1 vote

Issues implementing arcball viewer

1 vote

OpenGL Tessellation makes point

1 vote

Storing and sending English word list using trie data structure

1 vote

What is the best practice for future proofing my editor enumerations?

1 vote

Can you run OpenGL 2.0 on modern machines?

1 vote

What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

1 vote

API agnostic bridges (ie. OpenGL/D3D/Whatever). Do you use them, how you make them. Pro's and Con's

1 vote

Rotate around a 3d Object (Software Renderer)