knight666's user avatar
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knight666's user avatar
knight666
  • Member for 13 years, 9 months
  • Last seen more than 2 years ago
38 votes

How do I approach large companies if I have a killer mobile game idea?

25 votes
Accepted

What OpenGL version(s) to learn and/or use?

21 votes

Why is C/C++ preferred for game developers?

18 votes
Accepted

Drawing a dynamic indicator for a field of view

16 votes
Accepted

How do I load textures with SFML for OpenGL?

14 votes

How does 3D games work so fluent provided that each mesh's size is so big?

13 votes

Large FPS vs consistent FPS

12 votes
Accepted

How to detect GLSL warnings?

12 votes
Accepted

Small adventure game

10 votes
Accepted

How can I improve my isometric tile-picking algorithm?

10 votes

Best peer-to-peer game architecture

8 votes
Accepted

Vector-based fonts vs. bitmap fonts in (2d) games?

8 votes

What C++ GUI library can you suggest?

8 votes

How can I set up a flexible framework for handling achievements?

8 votes

OpenGL optimization tips

8 votes
Accepted

When to use Euler vs Axis angles vs Quaternions?

7 votes

Best practice for saving items?

7 votes
Accepted

Is my engine concept a good one?

7 votes
Accepted

Collision detection and response in an Entity System

7 votes

Recommended 2D Game Engine for prototyping

7 votes
Accepted

OpenGL Blending GUI Textures

7 votes
Accepted

Drawing an outline around an arbitrary group of hexagons

6 votes
Accepted

How can I keep track of a battle log on a web game?

6 votes
Accepted

Updating texture memory via shader?

6 votes
Accepted

Can't get simple OpenGL texture working using SDL2 and FreeImage3

5 votes
Accepted

How to efficiently manage animations and/or textures (resources) in a game?

5 votes

Decal implementation

5 votes

Different methods of ammo resupply

5 votes
Accepted

How are realistic 3D faces created and animated in video games?

5 votes
Accepted

Do rendered-to-textures need to be bound when being drawn to?