knight666's user avatar
knight666's user avatar
knight666's user avatar
knight666
  • Member for 13 years, 9 months
  • Last seen more than 2 years ago
4 votes
Accepted

Alpha blending without depth writing

8 votes
Accepted

Vector-based fonts vs. bitmap fonts in (2d) games?

12 votes
Accepted

How to detect GLSL warnings?

1 vote
Accepted

OpenGL Texture loaded but wont draw on Bind

1 vote
Accepted

How to deal with lot of textures in one draw call?

0 votes

Screen or World Coordinates to tile Coordinates

-1 votes

Drawing the same scene with perspective then orthographic projections

1 vote

How to make a "GUI In Game"?

2 votes

Replay on game like "impossible game"

1 vote
Accepted

Objects won't render when Texture Compression + Mipmapping is Enabled

2 votes
Accepted

How to use caching to increase render performance?

3 votes
Accepted

What algorithm is mostly used to interpolate animations?

6 votes
Accepted

Can't get simple OpenGL texture working using SDL2 and FreeImage3

5 votes
Accepted

How to efficiently manage animations and/or textures (resources) in a game?

1 vote

OpenGL ES high-quality 2D scaling

7 votes
Accepted

Collision detection and response in an Entity System

7 votes
Accepted

Is my engine concept a good one?

1 vote

Keeping track of focused widget in GUI tree

3 votes
Accepted

What is an efficient way to manage uniforms in a game?

0 votes
Accepted

loading a sequence of obj in java

4 votes
Accepted

Unicode Usage in Video Games

-1 votes

Reducing the level of detail of a mesh

0 votes

Interpolate and collisions

4 votes
Accepted

How to create character avatars without lots of artwork?

7 votes

Best practice for saving items?

14 votes

How does 3D games work so fluent provided that each mesh's size is so big?

3 votes

When and Why to use Console Logging

5 votes

Decal implementation

1 vote
Accepted

Shader inputs in a general purpose engine

3 votes

3D terrain map with hexagon grids