notlesh's user avatar
notlesh's user avatar
notlesh's user avatar
notlesh
  • Member for 12 years, 11 months
  • Last seen more than 2 years ago
19 votes
Accepted

How can I know how big my game "world" should be?

16 votes

Is it legally possible to make a clone of the game?

15 votes
Accepted

glVertexAttribPointer normalization

11 votes

How should I develop my Android game efficiently?

9 votes
Accepted

How can I calculate a vertex normal for a hard edge?

9 votes
Accepted

XNA game looks laggy below 100 fps?

8 votes

Could I make my own pokemon game without running into a copyright issue?

8 votes
Accepted

How can I create a pack file / archive for game data files, and then load them? (zlib?)

7 votes
Accepted

How to decide to use OpenGL ES 1.0 or 2.0 for Android?

7 votes

How does Halo draw projectiles?

7 votes
Accepted

Simulate 3D with 2D sprites

7 votes

Can I develop games for mobile platforms in C++?

6 votes
Accepted

2D Collision: Check before or check after?

6 votes
Accepted

Fastest way to draw small particles in opengl?

6 votes
Accepted

Why does a physics engine produce different results each run through?

6 votes

Is there a tool to make a Spritesheet out of 1000 PNG's?

5 votes
Accepted

Minesweeper: Mouse listener problem

5 votes

OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing

4 votes

How can I achieve a good fire effect with alpha blending and particles?

4 votes
Accepted

What kind of questions should I ask players in a survey after the game?

4 votes
Accepted

Threads slowing down application and not working properly

4 votes

Implementation of planets in top-down space shooter

4 votes

Shaders and Performance

4 votes

Best solution for multiplayer realtime Android game

3 votes
Accepted

How to design a separated tutorial mode?

3 votes
Accepted

Loading PNG textures for use in Android OpenGL ES1

3 votes
Accepted

Blender books for advanced character animation and modeling?

3 votes
Accepted

OpenGL ES 2.0 Best Practices / Architecture Guide

3 votes

How to resolve penetration of two colliding bodies

2 votes

What is the best way to exploit multicores when making multithread games?