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bluescrn
  • Member for 13 years, 2 months
  • Last seen more than 3 years ago
45 votes

What things should an indie game developer never do?

25 votes

Good 2D Platformer Physics

16 votes

Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

12 votes
Accepted

How do you make use of all texture units on today's graphics cards?

12 votes

Cross-platform independent development

11 votes

What tools do you use for 2D art/sprite creation?

10 votes

Effects for Programmers

9 votes

Is there an algorithm for a pool game?

9 votes

How can I make a peer-to-peer multiplayer game?

8 votes

"Time Control" in a 2d Platformer

7 votes

What should every graphics programmer write

6 votes
Accepted

How to handle font loading?

6 votes

What would most games benefit from having?

6 votes

How to achieve a Neon-Light effect?

6 votes

Preferred way to render text in OpenGL

6 votes

Should I use textures not sized to a power of 2?

5 votes

Is there a way to make money from indie downloadable games?

5 votes
Accepted

Style/technique to focus on for creating visual art assets efficiently

4 votes

What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?

4 votes

What are the most common splines you will find in game development?

4 votes

Good example of a multi-pass effect?

4 votes

How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

4 votes
Accepted

Is a computer science degree worth it?

4 votes

Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?

4 votes

Has an open console any chance to give more strength to the indie game world?

4 votes

2D platformers: why make the physics dependent on the framerate?

4 votes

Very slow direct3D texture sampling

3 votes
Accepted

What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

3 votes
Accepted

What is the ballpark GL framerate for iPad and iPhone 4?

3 votes

2D non-tile based map editor