Jesse Williams's user avatar
Jesse Williams's user avatar
Jesse Williams's user avatar
Jesse Williams
  • Member for 8 years, 11 months
  • Last seen more than a week ago
6 votes
2 answers
2k views

How to change colors where two boxcollider2d objects intersect (Unity 5 2D)

5 votes
1 answer
539 views

Unity JS to C# conversion - Incomplete list of public variables in Inspector

4 votes
1 answer
286 views

Is it cheaper to let each tile have its own collision?

2 votes
1 answer
318 views

Programatically Build List of Custom Class Objects (prefabs)

2 votes
3 answers
963 views

Custom Update Function -OR- Multiple TimeScales

2 votes
3 answers
2k views

How do I implement level generation based on graph grammars?

2 votes
1 answer
2k views

Change alpha value of object if it's closer to the camera than the player

1 vote
2 answers
2k views

Visualizing NavMesh to Camera

1 vote
1 answer
150 views

Combat System - Class Objects as Package and Listener

1 vote
1 answer
947 views

Smooth Lighting Falloff

1 vote
1 answer
334 views

Blendshapes in Unity vs Blender

1 vote
2 answers
78 views

Faster approach to iterative pixel mapping in Unity

0 votes
0 answers
980 views

UV Tiling & Offset input values from World Position - incorrect behavior?

0 votes
1 answer
193 views

Callback to a dynamic value in GameObject.transform

0 votes
2 answers
42 views

Is There a Way To Keep Precision When Transforming GameObjects

0 votes
1 answer
1k views

Programmatically placing objects along Polygon Collider 2D

0 votes
1 answer
132 views

Showing the steps of a level generation process over multiple frames

0 votes
1 answer
963 views

Unity Profiling - Mesh.Bake PhysX CollisionData Doubling CPU cycles

0 votes
2 answers
145 views

Transform GameObject on Instantiate

0 votes
1 answer
5k views

Linq with Unity - Select One from Many

0 votes
1 answer
987 views

Ordering vertices of a face for correct triangle definition

0 votes
3 answers
222 views

Third Person - Highlight "Usable" Objects

0 votes
2 answers
144 views

How do I find a component, deferring to the children or parent if there is none?

0 votes
1 answer
54 views

IEnumerator Loop not Drawing Changes to Transform.position