omgnoseat's user avatar
omgnoseat's user avatar
omgnoseat's user avatar
omgnoseat
  • Member for 13 years, 1 month
  • Last seen more than 9 years ago
14 votes
3 answers
5k views

Best way to manage in-game events?

13 votes
1 answer
3k views

Quad trees/grid based collision - putting logic into action

8 votes
7 answers
489 views

Object updates, internal vs external?

6 votes
2 answers
644 views

How tightly should I stick to entities in a component based game?

6 votes
4 answers
17k views

Effecient tilemap rendering

5 votes
3 answers
429 views

Generating random values, keep trying till value within bounds are generated

5 votes
2 answers
302 views

Switching between levels, re-initialize existing structure or create new one?

5 votes
3 answers
1k views

Reusable skill class structure

4 votes
4 answers
1k views

Level editor event system, how to translate event to game action

2 votes
2 answers
522 views

Engine programming, is it supposed to be enjoyable? [closed]

2 votes
2 answers
2k views

How can I efficiently store tilemaps in work memory?

1 vote
1 answer
818 views

Tile transitions - external vs internal

1 vote
3 answers
1k views

create an event for every enum value (game action handeling)

1 vote
1 answer
372 views

Loading tilemaps, entering buildings, chopping big maps