Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe
  • Member for 8 years, 8 months
  • Last seen more than 3 years ago
12 votes
2 answers
8k views

How can I tell a fragment shader to not write a particular pixel?

9 votes
1 answer
2k views

What is a lobe, in reference to lighting and graphics

8 votes
1 answer
373 views

Is quadrilinear texture sampling hardware supported?

7 votes
2 answers
4k views

Low quality bilinear sampling in WebGL/OpenGL/DirectX

3 votes
1 answer
181 views

Are GPU physics implementations branchless?

3 votes
1 answer
2k views

GPU friendly bezier storage/evaluation?

2 votes
1 answer
808 views

(Fat) ray cast with MPR OR GJK?

2 votes
1 answer
1k views

How does matrix based game physics (collision detection & response) work?

1 vote
0 answers
153 views

Cell Based Simulation

1 vote
0 answers
70 views

What are vornoi diagrams used for in game development [closed]

1 vote
1 answer
282 views

Marble / Wheel Game Physics - Kinetic vs Static Friction?

1 vote
0 answers
1k views

Unity: Can objects override shader/material properties?

1 vote
0 answers
556 views

OpenGL textureGather and DirectX gather

1 vote
1 answer
1k views

WebGL half float equivelant?

1 vote
1 answer
975 views

Can glsl main() have params or return a value?

1 vote
1 answer
139 views

Can you trilinear sample a non volume texture?