Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe
  • Member for 8 years, 8 months
  • Last seen more than 3 years ago
12 votes

Best practice for map coordinate system

11 votes

How often do big MMORPG update the physics?

8 votes

How can I make text-based combat more engaging?

7 votes

Why do adventure game puzzles often have a single clue/solution?

5 votes
Accepted

Is Frustum culling still needed today?

5 votes
Accepted

How do I separate physics from framerate?

5 votes
Accepted

OpenGL picking performance: ray casting vs. color picking

4 votes
Accepted

Large scale iterative design

3 votes
Accepted

Simplify navmesh path

3 votes
Accepted

Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?

3 votes
Accepted

Why the size of my game increased on deploying it to Android using Unity3D?

3 votes
Accepted

How to approach animations and OpenGL

3 votes
Accepted

2D multiple circle collision response

3 votes
Accepted

Assigning IDs to entities and obects for use in scripts and by other objects

3 votes

How do games such as aa Game have high levels in the structure of their code

3 votes

How do I avoid floating point indeterminism when implementing lockstep?

3 votes
Accepted

Synchronizing over UDP

2 votes
Accepted

MonoGame renders texture in an almost compressed looking way

2 votes

Client and server loops don't match up

2 votes

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

2 votes

Optimizing Texture Text Rendering?

2 votes

How to render infinite universe?

2 votes

A deterministic game loop

2 votes

How can I represent location in a massive world?

2 votes

Interpolation using cubic Bezier curves

2 votes

How is Signed Distance Field Ray Marching implemented for a dynamic world?

2 votes

Unity - Check if object is facing Vector3 coordinates

2 votes

Implementing A* with Heap tree

2 votes
Accepted

Compressing language for Game use to save Packets

2 votes

How do I shuffle cards for a card game?