Michael Macha's user avatar
Michael Macha's user avatar
Michael Macha's user avatar
Michael Macha
  • Member for 8 years, 11 months
  • Last seen more than a month ago
2 votes
2 answers
9k views

How does one detect a button release with Unity's new input system?

3 votes
3 answers
2k views

How to inspect/modify the runtime state of a node in the Godot editor?

1 vote
1 answer
1k views

How to control post processing effects per-pixel with a render texture?

2 votes
2 answers
1k views

Why does Unity's MeshCollider only use SharedMesh?

1 vote
1 answer
989 views

Can OpenAL be used with Python?

0 votes
0 answers
876 views

How do I prevent a camera from rendering post-processing effects to a render texture in URP?

0 votes
1 answer
712 views

How do I get the depth texture in an expression in Godot 4's visual shader?

1 vote
1 answer
551 views

Is it possible to keep a prefab of a UI element with UI Toolkit?

0 votes
0 answers
530 views

Unity terrain details have transparency in editor, but are on black in builds

1 vote
2 answers
527 views

How can I right-align elements in Unity's UI Toolkit scroll view?

2 votes
1 answer
492 views

Is it possible to hide deprecated assets in Unity?

0 votes
1 answer
347 views

Why is this Godot extension class still considered abstract?

0 votes
1 answer
339 views

How do I adjust the start diameter of a spotlight in Unity?

1 vote
1 answer
238 views

How do I determine distance of a point within a ProBuilder mesh?

1 vote
0 answers
231 views

Is there an established way to create a 2D XY NavMesh in Unity?

0 votes
1 answer
212 views

Is it possible to do conditional compilation in Godot at this time, via export settings?

0 votes
1 answer
203 views

Parameter "current->parent" is null, don't see why

0 votes
1 answer
192 views

Is it possible to mark a Unity prefab variant as deprecated?

1 vote
1 answer
110 views

Is it possible to change the default color of Godot's NavigationMesh3D in the editor?

0 votes
1 answer
95 views

How can I make colliders-only visible in Godot?

0 votes
1 answer
84 views

How can I change the default dawn and dusk times in Unity?

0 votes
0 answers
72 views

How can I snap a mesh to the grid, on dragging it into the scene, in Unity?

0 votes
0 answers
50 views

I'm experiencing mesh pop-in on Godot 4.0.3 web export; how do I fix this?