Michael Macha's user avatar
Michael Macha's user avatar
Michael Macha's user avatar
Michael Macha
  • Member for 8 years, 2 months
  • Last seen more than a week ago
2 votes
2 answers
1k views

Why does Unity's MeshCollider only use SharedMesh?

2 votes
1 answer
288 views

Is it possible to hide deprecated assets in Unity?

2 votes
2 answers
197 views

How to inspect/modify the runtime state of a node in the Godot editor?

1 vote
1 answer
220 views

Is it possible to keep a prefab of a UI element with UI Toolkit?

1 vote
2 answers
230 views

How can I right-align elements in Unity's UI Toolkit scroll view?

1 vote
1 answer
622 views

How to control post processing effects per-pixel with a render texture?

1 vote
1 answer
4k views

How does one detect a button release with Unity's new input system?

1 vote
1 answer
211 views

How do I determine distance of a point within a ProBuilder mesh?

1 vote
0 answers
222 views

Is there an established way to create a 2D XY NavMesh in Unity?

1 vote
0 answers
23 views

Are there any distinct advantages to the ZBrush proprietary formats?

1 vote
1 answer
958 views

Can OpenAL be used with Python?

0 votes
1 answer
139 views

How do I adjust the start diameter of a spotlight in Unity?

0 votes
0 answers
52 views

How can I snap a mesh to the grid, on dragging it into the scene, in Unity?

0 votes
0 answers
287 views

Unity terrain details have transparency in editor, but are on black in builds

0 votes
1 answer
94 views

Is it possible to mark a Unity prefab variant as deprecated?

0 votes
1 answer
64 views

How can I change the default dawn and dusk times in Unity?

0 votes
0 answers
539 views

How do I prevent a camera from rendering post-processing effects to a render texture in URP?

0 votes
0 answers
216 views

How do I get the depth texture in an expression in Godot 4's visual shader?