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Sandalfoot's user avatar
Sandalfoot's user avatar
Sandalfoot
  • Member for 9 years, 1 month
  • Last seen more than 7 years ago
11 votes

What can I do to avoid one-off flags and checks throughout my code?

11 votes
Accepted

Why do adventure game puzzles often have a single clue/solution?

5 votes
Accepted

What exactly are "tight controls"?

4 votes

How to compress game frame by frame animation to a minimum on disk

3 votes

Wall detection in maze game - On the fly or precomputed?

2 votes
Accepted

How to only render whats on screen (Tilemap, Java2D)

2 votes
Accepted

How to render tile maps in modern opengl?

2 votes

Do professional 3D modelers use human bases?

2 votes

Loading models with opengl

2 votes
Accepted

Recording narration for a game

2 votes
Accepted

How to handle angles in an isometric game?

1 vote
Accepted

How does matrix based game physics (collision detection & response) work?

1 vote

Sliding DOOM style collision resolution against arbitrary 2D geometry

1 vote

Android OpenGL EGL context lost

1 vote
Accepted

How can I modify the UV co-ordinates on a texture so they converge to a point?

1 vote
Accepted

How to display three dimensional Objects in a 2D Game using OpenGL and orthographic Projection?

0 votes

How does collisions caculates when developing game in Build an HTML5 Game book

0 votes

2D World - How to represent my Game Objects graphically?

0 votes
Accepted

Displaying Images Correctly

0 votes
Accepted

Reading map.txt from assets android

0 votes

OpenGL 3.3 tilemap rendering techniques?

0 votes

How area-of-effect effects are projected into games world?